Yeah the more I think about it the less I see this impact wild. It's just far too slow and value-oriented. With value barely being a thing in wild this is just not worth running.
Cutting Voidlord in cubelock is basically conceding against the entire meta, which mostly consists of aggressive decks. Doomguards aren't going to save you against those decks.
Yeah this card on its own is terrible. The healing part is far too overcosted compared to Branching Paths and Greater Healing Potion. Guess it'll fit into quest druid if that becomes competitive.
I feel strongly that this card is being overrated. While Finley is out the earliest of the 4, he is also the one who is easiest to miss with. You wouldn't put him in an aggro deck because it's very hard to make a no dups aggro deck, and if you tried to put him in aggro you can really miss with warrior, priest, and shaman. In a control deck, you might be fine with most hero powers, but there are gonna be moments where you really want one and won't get it. I don't think Finley provides the consistency you want out of his effect.
Mostly agree with this. Sir Finley Mrrgglton only saw play in aggro decks that had useless base hero powers (shaman, paladin and warrior mostly). Aggro paladin isn't going to run a highlander deck just to have a shot at getting a good hero power. As for control paladin... eh. It's always an upside since the 1/1s are negligible in a control deck I guess, but paladin doesn't have enough tools for a highlander control deck right now.
Very good in Wild (where Reno Druids already exists), but is it strong enough to build whole deck around it? I doubt it. I think that this card might enable tricky combo, but currently I don't have any ideas.
How is this very good in wild?
A deck "existing" doesn't mean it's good. Technically all reno decks already "exist" in wild. It's just that none of them are even close to competitive besides three.
Why does it need to do so much? Why not just make it 2 mana a"a random death knight card to your hand" for instance? Why also the elementals and the armor? Why does the weapon also not lose durability when attacking minions? This card seems far too bloated for a game that's purposely kept as casual and easy to understand as possible.
I've played Inner Fire Priest both in the past and in more recent times, on different regions, from 25 to at last 5. I'm not saying that it's not a strong deck but I don't find it so overwhelmingly good. If it was that good more people would be playing it.
But yes, you're totally right: I just hate Big Priest too much and to me, it's always its fault for everything no matter what :(
What? Do you know what tier 1 means? It means the deck is one of the stronger decks. Tier 1 does not equal "overwhelmingly good". And compared to inner fire priest you find big priest overwhelmingly good?
People don't play it much because of this misinformed opinion that you keep on clinging on to as well: "Big priest is the only viable priest deck because that's the only thing people play".
It seems a bit contradictory to consider an Inner Fire deck "nearly T1" and in the same time call out the rise of Quest Mage: with all the freezing effect and Ice Block I don't know if a minion would be able to hit the killing blow, if you don't start with an explosive hand and close the match in the very early game. The Mind Blast variant seems more reliable in the actual shifting meta.
They're both pretty strong vs Even Shaman (thanks to the Dragon package) but against Odd Pala they may struggle in the mid game if they cannot close the match at that point: the endless army of Silver Hand Recruitbuffed up may overwhelm them.
Imho, If I have to immagine a run from rank 15 to 5, I would probably suggest to go with Big Priest instead of any of those two other archetype: it requires far less effort anyway, even if it has a win rate a bit lower.
The quest mage mentioned in the title doesn't run Ice Block? P.s.: The green color indicates that inner fire priest is favored against quest mage.
Inner fire priest is favored against odd paladin, whereas big priest is unfavored. What even is the point of that comparison then?
"A bit lower"? Dragon priest is tier 1 at lower ranks and big priest is tier 3. You're just in denial at this point.
odd paladin doestn seem as strong as they make it out to be. i lose with it regurlarly and beat it with various decks without much effort. dont understand all the fuss about it
You're right. Anytime I queue up as Odd Paladin and go against an Even Shaman (which are abundant) I almost always auto-lose. Low cost aoe's really screw this deck.
Did you check the vS article at all? Even shaman is pretty much the only counter against odd paladin.
And a lot of people seem to misunderstand, odd paladin isn't this "tier 0 pls nerf asap" deck, it's just the best deck right now. It's consistent and has a good matchup spread, but is far from unbeatable. Which is good and indicates that the wild metagame is quite healthy overall.
Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
Yup, said this in a different thread as well but people didn't seem to like it.
I'm surprised that miracle mage isn't tier 1 in any of the brackets. The deck seems so strong, even against most aggressive decks.
Also thought odd paladin would be overtaken by odd rogue and even shaman at least, as other lists suggested, but I guess Uther's upgraded hero power still can't be bested.
While that combo certainly looks game winning I'm not sure it's an immediate problem.
Look at old combo druid for instance. That deck requires 5 cards in hand (Azalina Soulthief, Kun the Forgotten King, King Togwaggle, Aviana and now, after the nerf, one Innervate). That combo is also game winning and far easier to pull off as it doesn't require a Thaurissan tick. It doesn't even always require an Innervate as The Coin will also do. And this combo druid right now sees little to no competitive play.
So I personally don't think that another combo druid deck will be a problem right off the bat. And definitely doesn't warrant a pre-emptive nerf. Only time will tell, though.
I'd stick with Totem Golem. The wild meta is super aggressive right now (nearly all the tier 1 decks are aggro/midrange) and Totem Golem helps you fight against that early aggression. Besides, your deck should have plenty of value already with Hagatha the Witch, Shudderwock and the jades. Menacing Nimbus is overkill.
How does this beat Dr. Boom, Mad Genius and Hagatha the Witch?
Yeah the more I think about it the less I see this impact wild. It's just far too slow and value-oriented. With value barely being a thing in wild this is just not worth running.
Cutting Voidlord in cubelock is basically conceding against the entire meta, which mostly consists of aggressive decks. Doomguards aren't going to save you against those decks.
I mean, at least it's some form of a Dirty Rat reprint and anti-combo? Shame it's hunter-only though.
Yeah this card on its own is terrible. The healing part is far too overcosted compared to Branching Paths and Greater Healing Potion. Guess it'll fit into quest druid if that becomes competitive.
Holy, you're right this is a murloc card. Didn't even see that at first glance. That makes this card all the more interesting.
A decent card.
Edit: Didn't even see this is a murloc. Obviously a great card in murloc shaman. Quite strong.
Except that you're just making any Aviana, Kun the Forgotten King combo significantly worse by adding in Elise the Enlightened. You can't draw her off Juicy Psychmelon and you're adding way more cards than necessary for a game winning combo.
Mostly agree with this. Sir Finley Mrrgglton only saw play in aggro decks that had useless base hero powers (shaman, paladin and warrior mostly). Aggro paladin isn't going to run a highlander deck just to have a shot at getting a good hero power. As for control paladin... eh. It's always an upside since the 1/1s are negligible in a control deck I guess, but paladin doesn't have enough tools for a highlander control deck right now.
Just an 'alright' card in reno mage, nothing more.
How is this very good in wild?
A deck "existing" doesn't mean it's good. Technically all reno decks already "exist" in wild. It's just that none of them are even close to competitive besides three.
Standard is gonna need some good highlander support if they ever want to see these cards see play.
This, taunt warrior isn't a thing in standard (yet). And taunt warrior in wild isn't going to trade its upgraded hero power just for this card.
Site's getting better by the day. Keep up the great work!
Notifications and over 250 achievements at once? Hoo boy, I can't wait!
Why does it need to do so much? Why not just make it 2 mana a"a random death knight card to your hand" for instance? Why also the elementals and the armor? Why does the weapon also not lose durability when attacking minions? This card seems far too bloated for a game that's purposely kept as casual and easy to understand as possible.
What? Do you know what tier 1 means? It means the deck is one of the stronger decks. Tier 1 does not equal "overwhelmingly good". And compared to inner fire priest you find big priest overwhelmingly good?
People don't play it much because of this misinformed opinion that you keep on clinging on to as well: "Big priest is the only viable priest deck because that's the only thing people play".
The quest mage mentioned in the title doesn't run Ice Block? P.s.: The green color indicates that inner fire priest is favored against quest mage.
Inner fire priest is favored against odd paladin, whereas big priest is unfavored. What even is the point of that comparison then?
"A bit lower"? Dragon priest is tier 1 at lower ranks and big priest is tier 3. You're just in denial at this point.
Did you check the vS article at all? Even shaman is pretty much the only counter against odd paladin.
And a lot of people seem to misunderstand, odd paladin isn't this "tier 0 pls nerf asap" deck, it's just the best deck right now. It's consistent and has a good matchup spread, but is far from unbeatable. Which is good and indicates that the wild metagame is quite healthy overall.
Yup, said this in a different thread as well but people didn't seem to like it.
I'm surprised that miracle mage isn't tier 1 in any of the brackets. The deck seems so strong, even against most aggressive decks.
Also thought odd paladin would be overtaken by odd rogue and even shaman at least, as other lists suggested, but I guess Uther's upgraded hero power still can't be bested.
While that combo certainly looks game winning I'm not sure it's an immediate problem.
Look at old combo druid for instance. That deck requires 5 cards in hand (Azalina Soulthief, Kun the Forgotten King, King Togwaggle, Aviana and now, after the nerf, one Innervate). That combo is also game winning and far easier to pull off as it doesn't require a Thaurissan tick. It doesn't even always require an Innervate as The Coin will also do. And this combo druid right now sees little to no competitive play.
So I personally don't think that another combo druid deck will be a problem right off the bat. And definitely doesn't warrant a pre-emptive nerf. Only time will tell, though.
I'd stick with Totem Golem. The wild meta is super aggressive right now (nearly all the tier 1 decks are aggro/midrange) and Totem Golem helps you fight against that early aggression. Besides, your deck should have plenty of value already with Hagatha the Witch, Shudderwock and the jades. Menacing Nimbus is overkill.