Kovachut's Avatar

Kovachut

HearthStationeer
Joined 03/31/2019 Achieve Points 675 Posts 756

Kovachut's Comments

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From pantagruel89

    Super fun deck, honestly when I saw the shaman quest it was one of my first thoughts to make an upgraded jade shaman deck and so far I'm having a blast. I was wondering that maybe Zola could be replaced by Bog Slosher, I think their role might be similar? Other than that I was also thinking whether double Vulpera Scoundrel is necessary, but I guess I should test it more. Overall, thanks for the list, cause it's really satisfying when the green men army overwhelms your opponent :P

    Thanks. I've removed the Scoundrel in favour for the Explorer, because I figured the latter card (even though it can be very useful against control and big priest) is too slow. Right now I'm using both Zola and the Bog Sloshers, because the deck runs out of steam relatively fast and those cards help us complete the quest faster or summon more jades.

    Another fun change, though this will hurt the deck's win-rate, will be to add both Rummaging Kobolds.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From TartaMagica

    Cool deck!

    However I only have 1 Vulpera Scoundrel so I'm gonna add  a Questing Explorer for early card draw and tempo.

    Good call. I've removed the Scoundrel in favour for the Explorer and this changed increased the deck's win-rate. So thanks for bringing this up.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Legend bois

    So, I made a few changes - I removed both Vulpera Scoundrels, 1 Eater of Secrets and 1 Devolve for 2 Questing Explorers (I wasn't sure if I wanted a River Crocolisk after quest completion, but those proved to be strong) and 2 Bog Sloshers. I also followed people's advice and put Antique Healbot. Dunno if this is anywhere near how the refined list should look like, but it felt somewhat consistent.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From NightCrawler

    I've been playing a more tempo oriented list with slightly less jades/value and having great success with it as well.  I haven't tried your list but mine does fine against burn mage with only 1x kezan and 1x laotheb.  Getting on board early and preventing the chip damage is generally how you beat tempo mages since they run few minions and fewer board control tools

    Do you mind sharing your list? I am curious to see how it looks. And gratz for your success.

    Quote From No Author Specified
    By the way, why are you running devolve over hex?  For slower decks like yours, isn't 2 more mana not a big deal?  Even though Big Priest is super rare right now, devolve still gives them a big drop if you use it on their pulls (I gave my opponent a walking fountain once).  I can't imagine what match devolve would be better for.  Druid maybe?  I personally haven't seen a single one in the longest time though

    Surprisingly enough, Big Priest is a rare matchup for me once I left rank 4 and my deck deals with it rather nicely (as long as they don't hit me with turn 4 bs Y'shaarj turns). Against them and other big decks I recommend people to run Plague of Murlocs (I use MCT, because I don't want to invest 400 dust in case I open both copies). The following might be off-topic, but you won't believe what kind of big priest opponents I faced the previous two days. On rank 3 and yesterday on rank 2 I've met two different priests running Eater of Secrets and I'm not joking. One of them also ran Deathlord and both of them had Convincing Infiltrator and Zilliax, but the secret tech was the most surprising inclusion.

    Regarding Devolve - I like it a lot despite not facing not that many aggro decks as I did before. The card just shut downs buffed minions (magnetized mechs, pirates) and internal synergies (such in Anyfin paladins, Murloc Shamen, Odd paladins, N'zoth, SN1P-SN4P warlocks etc). It can also deal with taunts nicely (Spreading Plague). Against Big Priest I mainly use the spell to kill Archmage Vargoth. I don't see a reason to run Hex, since I'm mostly facing Burn mages and swarm decks.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Xarkkal

    Burn mage is the bane of wild atm. Eater of secrets is the only tech for it, and yet I never draw an eater vs it. I always end up drawing the eater vs any class that doesn’t have secrets. 

    I’m playing at rank 4 in wild atm just farming shaman wins (110 away from golden hero!) so I’ll try out your deck for sure. I could use some more variety in my grind!

    Good luck. I hope you have a lot of success with it, though be warned that Burn Mage isn't a favourable matchup.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From linkblade91

    I've been playing a Quest Jade-C'Thun Shaman deck since I pulled Corrupt the Waters, and it has been entertaining so far. I think I might eventually drop the C'Thun package and start running more control-y stuff like you're doin'; it pains me to admit it, but C'Thun just can't keep up.

    Honestly, I've been planning on playing C'thun Quest Shaman (w/o the jade package), because going for the big boi was always very satisfying. If you are considering laddering in wild, then yeah, the jades are the way to go.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Trig

    This deck looks like a lot of fun. I was thinking on crafting the shaman quest with some of my nerf dust and I think this convinced me.

    Give it a try, the deck is really fun to play. And in case you aim to play more casually than seriously, I highly recommend adding both Rummaging Kobolds just like ArchSpike said. You will witness the gross things this deck can pull off against control.

    Other than that, Corrupt the Waters offers many other interesting builds - I have seen some Meme Shudderyogg decks, some C'thun ones (check linkblade91's creation) and other Shudder combos, so the quest is definitely worth the craft.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Ok, so after having played a couple of games with Mogu Fleshshaper and Evolve in casual I can say the following:

    Those cards have the potential to create some busted, high-roll turns:

    but I now am sceptical, if those are needed at all. From the 10-12 games I've played, I've managed to evolve Mogu Fleshshaper only twice. So since the 2-card combo isn't consistent enough, it's not really ladderworthy imho. The cards, which I cut in order to make room for the 1-mana spells (MCT and EoS), are more valuable on the ladder. That said, the 3/4 can be good on his own and we can still evolve him by generating Witchy Lackeys, so I might consider removing the Jade Chieftains in favour for the prior card.


    [edit] If someone is wondering, I actually lost the game you see above. The rogue found the needed burst to finish me off, which shows that the Evolve combo is too slow.

    [edit 2] Tomorrow I will try running an AoE like Hagatha's Scheme and see how this would compete. I personally prefer minion combat and transform spells (like Devolve, Plague of Murlocs), in order to remove buffs and internal synergies.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From enefkei

    Looks good! I like jade shaman in wild too. Gonna try your list. Thanks for sharing.How important is Zola in this deck?

     

    edit: typo

    First and foremost, I would like to wish you good luck on the ladder. Be warned, that I don't really think the deck is refined. It needs a tweak or two before I can call it finished. If you have Plague of Murlocs, use this instead of Mind Control Tech. You will have a better time dealing with Big Priests, N'zoth boards, DK Gul'dan's minions.

    Regarding Zola the Gorgon - I assume you want to know, because you probably don't have her? If I have to be honest, she's a good card. When you combine her with a single lackey generator and play all of the lackeys, which you produced, you will complete 5/6 of your quest. She's also very useful with Loatheb, when you face combo, or with jade summoners against control. Versus Burn Mage I often use her to copy Jinyu Waterspeakers/Eaters of Secrets.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Snapshot426

    Mainly Midrange and tempo decks of all shapes and sizes, some meta, but mainly off meta. But I have faced quite a bit of Renolocks and Reno Priests lately. Also, I don't run Storm Chaser for two reasons. 1. No room in the deck. 2. If I have Hagatha's Scheme in my opening hand (which I normally do), I want to keep it. Even when I don't, I normally wish I did. 

    If you say, that you are satisfied with Hagatha's Scheme, then I guess the spell is worth testing out. Tomorrow I will play some games in casual and see how the scheme does. So thanks for sharing this info.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From RavenSunHS

    I have also met similar decks, some going full-blown battlecry, others using strong AoE and Fountain too.

    In my limited experience against it, the Quest Jade concept is definitely strong, and i feel the lists with some extra Control package could be the most consistent ones, because they include both solid survival and lategame value.

    Mages are turning into a real bane in Wild against virtually any deck. I'm not sure what to say about that matchup.

    At first I also ran some AoEs like Lightning Storm, because I faced a lot of murloc shamen and paladins, odd paladins, mech hunters etc, but right now most of my matches are against burn mage. That's why I run two copies of Eater of Secrets. In the cases, when I face aggro, I just rely on Devolve, Sandstorm Elemental, Jade Claws, Vulpera Scoundrel and the lackey package to save my ass. But yeah, having the ability to regain board control after having such a weak start, would be really valuable.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Snapshot426

    I put Hagatha's Scheme in my deck and it has done very well dealing with boards. 

    Interesting. You probably run the Storm Chaser as well, right? What kind of decks do you face more often?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Nice guide. GJ

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From ArchSpike

    I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame. Also, for a bit of a greedier approach: Using Rummaging Kobold to burst-produce jade golems

    Ya, I also think that Antique Healbot would be better as a defensive card, Shudderwock's battlecry will make sure the healing goes to the right place, but I prefer to run Jinyu Waterspeaker only because he is one mana cheaper (if we ignore the overload drawback) and has a better body in the mid-game. If someone adds the Evolve package, the healbot will immediately replace the jinyu.

    My first decklist contained both copies of Rummaging Kobold and I recommend all users to add them, if they want to have more fun with summoning jades. I cut them once I reached rank 3, because those felt way too slow and unnecessary. The control MUs were already favourable and I wanted to improve my win-rate against aggro.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Gz for reaching legend with it.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I love the posters. GJ

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    Hi, all.

    I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.

    Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:

    Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.

    Versus Control

    You just win, because the opponents can't deal with the evergrowing jades.

    Versus Combo

    The MVPs are:

    Loatheb Card ImageZola the Gorgon Card ImageShudderwock Card Image

    Versus Aggro and Mid-Range

    Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:

    Jade Claws Card ImageSandstorm Elemental Card ImageMaelstrom Portal Card ImageDevolve Card ImagePlague of Murlocs Card Image

    Plague of Murlocs is extremely useful against Big Priests.

    Alternative Builds

    When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.

    Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.

    I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.


    That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From Shaftoe

    The Blizzard page (link) shows Dr. Boom, Mad Genius with 7 armor. Not sure why it's 5 here.

    It's still 7. The armour on the second version isn't correct, Flux admitted it and apologized for it.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago
    Quote From LyraSilvertongue

    As soon as Vargoth was printed and began being used in Big Priest I knew that even if Barnes would be nerfed or even straight up deleted from the game that Vargoth would be an instant (and in most cases superior) over Barnes as the hard mulligan 4 drop. While it is true that Barnes created early game high rolls Vargoth is infinitely times better than Barnes in the late game against control decks.

    Which would you rather not have a Big Priest player top deck against you in the late game, Barnes or Mass Ressurection with Vargoth in the pool? Did I mention Shadow Visions? How about a single Mind Blast on a board of 4-7 Vargoths?

    It doesn't matter how Barnes is changed when Vargoth solidifies the major anti-control playstyle that came about with the intense value, sustain, and high swing turns after the minion was printed.

    And since he is also a standard card, the devs won't touch him if he only affects the wild format negatively. Kinda reminds me of Juicy Psychmelon in previous AK75 Druid, but Archmage Vargoth is a lot worse.

    But hey, there is a chance that the devs address Vargoth. He only has to rotate out to wild, so we have to wait 1.5+ years. :D

    In reply to Card Nerf - Barnes
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 8 months ago

    I think the nerf is a good one. Delaying the rush aura by 2 turns isn't something insignificant. Sure, the cost increase will hurt Dr. Boom's flavour, but is this that important in comparison to the card's gameplay? We can always remember how the previous version looked like.

    The other nerf I wanted to see was the removal of Omega Devastator's mech tag, so that warriors won't be able to generate extra copies of it from Omega Assembly and Delivery Drone.

  • ODYN
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