I will go with Making Mummies. Even though I would gladly play an N'zoth deck in wild, paladin is one of my least played classed, I lack a lot of good cards there and this quest will be very underwhelming in both formats, since it forces me to run a lot of mediocre reborn minions.
I have other quests, which I don't want to obtain as well - Bazaar Burglary (not really interested in tempo thief rogue), Unseal the Vault and maybe Hack the System, because "I don't see myself going for weapon oriented warrior" either.
He might be slow as a win-condition, but I can't express how fun it is to play him and beat your opponent with his pings. I have to admit, that I fell in love with the C'thun mechanic, when WotOG was released - it was really amusing to build your deck around honoring an old god, gaining his trust and assistance.
One of my favourite cards in hs. When I first started playing the game, it was right before WotOG and as a f2per I really wanted to have [Hearthstone Card (the golden monkey) Not Found] and make my deck full of legendaries. I can express how satisfied I was, whenever I played the 6/6.
Honestly, the card is still pretty busted for what it's capable of. The stat distribution is more than optimal and the demon will oftentimes summon a 1/1 imp, making it a 3/5 for 3 mana. The only thing hindering its popularity is the lack of support for a good demonlock deck in wild.
+1/+1/+1 and a common. Makes you think how the game has changed over the course of those 5 years. Last expansion we saw a powercreeped version of Icehowl. Who knows what we will see next expansion.
I will go with Making Mummies. Even though I would gladly play an N'zoth deck in wild, paladin is one of my least played classed, I lack a lot of good cards there and this quest will be very underwhelming in both formats, since it forces me to run a lot of mediocre reborn minions.
I have other quests, which I don't want to obtain as well - Bazaar Burglary (not really interested in tempo thief rogue), Unseal the Vault and maybe Hack the System, because "I don't see myself going for weapon oriented warrior" either.
Same here
I guess I won't be able to trick the system.
Ty Sinti.
I did an arena 1 month ago and left it unfinished for the SOU rotation. But I guess I can start another one, in case there is a second rotation.
He might be slow as a win-condition, but I can't express how fun it is to play him and beat your opponent with his pings. I have to admit, that I fell in love with the C'thun mechanic, when WotOG was released - it was really amusing to build your deck around honoring an old god, gaining his trust and assistance.
One of my favourite cards in hs. When I first started playing the game, it was right before WotOG and as a f2per I really wanted to have [Hearthstone Card (the golden monkey) Not Found] and make my deck full of legendaries. I can express how satisfied I was, whenever I played the 6/6.
Interesting synergies with the new upgraded hero powers.
I really like his entrance:
Behold the Armies of Stormwind! (Queue the Stormwind music)
Both of them look as if they just took LSDs.
Honestly, the card is still pretty busted for what it's capable of. The stat distribution is more than optimal and the demon will oftentimes summon a 1/1 imp, making it a 3/5 for 3 mana. The only thing hindering its popularity is the lack of support for a good demonlock deck in wild.
Now I really want to try Dane's Big Rogue.
Nice catch.
I know a Lackey.
+1/+1/+1 and a common. Makes you think how the game has changed over the course of those 5 years. Last expansion we saw a powercreeped version of Icehowl. Who knows what we will see next expansion.
That would have been extremely OP. A bit fairer version could have been giving charge to all friendly taunt minions, that cost 3 or less.
The artwork is sick.
Synergies with Anka, the Buried.
Sweet card in zoolock.
^^
Yeah, I was thinking the same, when I first saw it. I kinda wish there were more neutral healing options, which would make control warlock viable.
Unstable Evolution target.