frosthearth's Avatar

frosthearth

Joined 03/18/2019 Achieve Points 655 Posts 585

frosthearth's Comments

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Promotes weapon synergy and gives some proactive early game in big shaman, which is an archetype I really hate (because of wild)

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Love the art, also the combination of rogue's secret and stealth mechanics!

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Legendary totem? Now eye've seen everything.

    Great in duels due to the currently limited totem pool.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Maybe won't be part of your constructed deck, but easy to discover with Magic Trick or Wand Thief in tempo mage to counter bomb warrior while it's still around.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago
    Quote From Aenarion

    Remember when they said a few months ago that the RNG in game was at the highest it would ever be? They lied.

    I thought they said that about discover mechanics and value generatio

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Insanity. Ok this one might really replace Aluneth in wild, secret mage gained so much draw with this exp

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    So far my favourite card of the set. Very versatile and can be useful in any rogue deck.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago
    Quote From Suchti0352

    card generation -> have to rely on card draw -> super fast into fatique

    Singletarget removel

    any sort of minion buffs

    It's getting easier to remove single targets if you have a 1m 6/6 with rush or can directly attack minions with your hero without losing health if you lifesteal, it's also easy to avoid dealing with those targets when you can silence them, charge past taunts or just ignore them by dealing face damage which wins you the game faster than relying on card generation or ever going to fatigue. Minion buffs are also a slow and unnecessary strategy when your gameplan is simply killing your opponent so even if they had access to minion buffs it wouldn't be as useful.

    Of course DH cannot do everything but it's hard to prevent taking face damage without relying on cards specifically designed for survival, unlike other classes whose minions you can remove and whose burn strategies are way slower and require careful setup. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    I'm not sure why you would need to play this when you can play 2 of both eclipses, but I'm sensing an Elise druid deck will make a comeback before she rotates, where this might be an important combo piece.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    This really deserves a nerf

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Burst attack face damage, massive lifesteal that can be also turned to damage with the new legendary, mana cheat minions that also have rush, silence enemy minions and charge with kayn, clear the board with blade dance, heal with soul fragments, cycle... What is DH's weakness again? 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago
    Quote From GameTheory345

    Demonwrath was 3 mana, making this effectively a 1 mana 4/3. Could see play in both slow Warlock decks or faster Zoolock decks with demons. 

    Slow demon warlock decks wouldn't want to run this because it messes with Archwitch Willow and Kanrethad Prime

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    I think you can cross off Class Card In Disguise with N'zoth now as warrior got 3 synergetic cards for it

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago
    Quote From zaliethan

    I just realized that you could play this with Brann Bronzebeard to get a full hand and then destroy Bombs in your deck. 

    But bomb warrior isn't really common in wild, that would make this a niche tech card like Eater of Secrets, and there are so many uses for this other than that specific scenario. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    By the wording, I'm assuming it costs 1 less even if you have only one minion of any tribe? 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Sounds good on paper, but historically all rogue's value 6-drops were too slow to ever be relevant except for Heistbaron Togwaggle, but its effect was consistently strong and worked well with preparation and galakrond, so I'm not convinced yet. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago
    Quote From jreed

    It's a trap!

    You mean the game is rigged :P

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Secret mage might finally become viable again. Not sure if this is good enough to completely replace Aluneth in wild, though.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    It's a fun hail Mary card with interesting effects, but I really sympathize with the competitive players that will have to put up with this shi* in tournaments. It would only be fair to the players if this was banned competitively, but blizzard wants the tournaments to be an exciting viewing experience so it's not likely to happen. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 5 months ago

    Its horrible health makes it very killable, but DH has some classic cards that rely on friendly minions dying, so maybe there'll be more synergy printed to make this more flexible. Even if not, Chaos Strike is still played so I don't see why this wouldn't be. 

  • ODYN
    0 Users Here