Maybe won't be part of your constructed deck, but easy to discover with Magic Trick or Wand Thief in tempo mage to counter bomb warrior while it's still around.
card generation -> have to rely on card draw -> super fast into fatique
Singletarget removel
any sort of minion buffs
It's getting easier to remove single targets if you have a 1m 6/6 with rush or can directly attack minions with your hero without losing health if you lifesteal, it's also easy to avoid dealing with those targets when you can silence them, charge past taunts or just ignore them by dealing face damage which wins you the game faster than relying on card generation or ever going to fatigue. Minion buffs are also a slow and unnecessary strategy when your gameplan is simply killing your opponent so even if they had access to minion buffs it wouldn't be as useful.
Of course DH cannot do everything but it's hard to prevent taking face damage without relying on cards specifically designed for survival, unlike other classes whose minions you can remove and whose burn strategies are way slower and require careful setup.
I'm not sure why you would need to play this when you can play 2 of both eclipses, but I'm sensing an Elise druid deck will make a comeback before she rotates, where this might be an important combo piece.
Burst attack face damage, massive lifesteal that can be also turned to damage with the new legendary, mana cheat minions that also have rush, silence enemy minions and charge with kayn, clear the board with blade dance, heal with soul fragments, cycle... What is DH's weakness again?
I just realized that you could play this with Brann Bronzebeard to get a full hand and then destroy Bombs in your deck.
But bomb warrior isn't really common in wild, that would make this a niche tech card like Eater of Secrets, and there are so many uses for this other than that specific scenario.
Sounds good on paper, but historically all rogue's value 6-drops were too slow to ever be relevant except for Heistbaron Togwaggle, but its effect was consistently strong and worked well with preparation and galakrond, so I'm not convinced yet.
It's a fun hail Mary card with interesting effects, but I really sympathize with the competitive players that will have to put up with this shi* in tournaments. It would only be fair to the players if this was banned competitively, but blizzard wants the tournaments to be an exciting viewing experience so it's not likely to happen.
Its horrible health makes it very killable, but DH has some classic cards that rely on friendly minions dying, so maybe there'll be more synergy printed to make this more flexible. Even if not, Chaos Strike is still played so I don't see why this wouldn't be.
Promotes weapon synergy and gives some proactive early game in big shaman, which is an archetype I really hate (because of wild)
Love the art, also the combination of rogue's secret and stealth mechanics!
Legendary totem? Now eye've seen everything.
Great in duels due to the currently limited totem pool.
Maybe won't be part of your constructed deck, but easy to discover with Magic Trick or Wand Thief in tempo mage to counter bomb warrior while it's still around.
I thought they said that about discover mechanics and value generatio
Insanity. Ok this one might really replace Aluneth in wild, secret mage gained so much draw with this exp
So far my favourite card of the set. Very versatile and can be useful in any rogue deck.
It's getting easier to remove single targets if you have a 1m 6/6 with rush or can directly attack minions with your hero without losing health if you lifesteal, it's also easy to avoid dealing with those targets when you can silence them, charge past taunts or just ignore them by dealing face damage which wins you the game faster than relying on card generation or ever going to fatigue. Minion buffs are also a slow and unnecessary strategy when your gameplan is simply killing your opponent so even if they had access to minion buffs it wouldn't be as useful.
Of course DH cannot do everything but it's hard to prevent taking face damage without relying on cards specifically designed for survival, unlike other classes whose minions you can remove and whose burn strategies are way slower and require careful setup.
I'm not sure why you would need to play this when you can play 2 of both eclipses, but I'm sensing an Elise druid deck will make a comeback before she rotates, where this might be an important combo piece.
This really deserves a nerf
Burst attack face damage, massive lifesteal that can be also turned to damage with the new legendary, mana cheat minions that also have rush, silence enemy minions and charge with kayn, clear the board with blade dance, heal with soul fragments, cycle... What is DH's weakness again?
Slow demon warlock decks wouldn't want to run this because it messes with Archwitch Willow and Kanrethad Prime.
I think you can cross off Class Card In Disguise with N'zoth now as warrior got 3 synergetic cards for it
But bomb warrior isn't really common in wild, that would make this a niche tech card like Eater of Secrets, and there are so many uses for this other than that specific scenario.
By the wording, I'm assuming it costs 1 less even if you have only one minion of any tribe?
Sounds good on paper, but historically all rogue's value 6-drops were too slow to ever be relevant except for Heistbaron Togwaggle, but its effect was consistently strong and worked well with preparation and galakrond, so I'm not convinced yet.
You mean the game is rigged :P
Secret mage might finally become viable again. Not sure if this is good enough to completely replace Aluneth in wild, though.
It's a fun hail Mary card with interesting effects, but I really sympathize with the competitive players that will have to put up with this shi* in tournaments. It would only be fair to the players if this was banned competitively, but blizzard wants the tournaments to be an exciting viewing experience so it's not likely to happen.
Its horrible health makes it very killable, but DH has some classic cards that rely on friendly minions dying, so maybe there'll be more synergy printed to make this more flexible. Even if not, Chaos Strike is still played so I don't see why this wouldn't be.