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frosthearth

Joined 03/18/2019 Achieve Points 655 Posts 585

frosthearth's Comments

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Good as a spell damage booster, good as a 1-drop,this will definitely see play

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    This could help aggro kingsbane pirate rogue return. Probably will only make odd rogue stronger though. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From Trimutius

    It's happening boys! Neutral weapon! Do we get a neutral spell too?

    A neutral weapon was (kinda) already a thing with Medivh, the Guardian.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From Trillmatic

    6 class spesific cards for each class (2 common, 2 rare, 1 epic, 1 legendary)

     

    Source: https://www.reddit.com/r/hearthstone/comments/hrn9zi/comment/fy5lcag

    But demon hunter already got 3 rare cards revealed?

    In reply to Scholomance Academy
  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From Thonson
    Quote From frosthearth
    Quote From Trimutius

    Combo accelerator... interesting... this guarantees me drawing Hemet, Jungle Hunter in 2 turns in Mecha'thun warlock

    It also guarantees drawing Mecha'thun so it can be dragged out with Dirty Rat. But of course it all depends on the players drawing the correct cards in time.

    That underlined portion is like 50% to 80% of winning any TCG/CCG

    You seem to have missed the previous part of that sentence: But of course

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    This will fit nicely in my Shirvallah OTK deck in wild! Oh and Reno priest? This enables so many combo options it will break something for sure.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From Trimutius

    Combo accelerator... interesting... this guarantees me drawing Hemet, Jungle Hunter in 2 turns in Mecha'thun warlock

    It also guarantees drawing Mecha'thun so it can be dragged out with Dirty Rat. But of course it all depends on the players drawing the correct cards in time.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Seeing the card's effect, I don't even care about the shoe anymore. What the hell is this? With quest warlock, you can consistently draw malygos for 0. Also everything else that Regis mentioned in his video.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Will be very annoying to play against, but then again it isn't really hard to annoy a hearthstone player :P

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From SLima

    Okay, i needed a few minutes to think about this one. Silence is a niche effect that is mostly effective in certain metas (like deathrattle or taunt heavy ones). Other than that, it's just mostly used by aggro decks to bypass taunts. This is a rush card and it's supposed to make an immediate trade thus killing a minion which would make the silence not relevant. After thinking a little bit more i remembered those disgusting keyword combinations (taunt + deathrattle, taunt+ reborn) and the existence of "Can't be targeted by spells or Hero Powers". Also, technically it could live one extra turn and you could get an extra attack and more silences out of it. That's most likely never gonna happen though. So, this card has it's niche uses (it's better against Winged Guardian). However, it's still just a tech, the stats are bad and it will never hit more than once (most likely). Can DH afford a slot for something like this when they have access to Consume Magic which is the strongest silence in the game? Probably not. I'm not impressed or scared by this. It would be a completely different story if they didn't already had a powerful silence but that's not the case. Also, Kayn Sunfury exists. And it should burn in hellfire.

    Well, Consume Magic cannot target hexproof/elusive minions, so this still might see play.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    When this returns to your hand, does the spellburst effect reset?

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Too bad this has anti-synergy with Kanrethad Prime

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From boinkydoinky

    The idea is that Glide chucks the healing/clears into the deck while refueling the DH.

    Generally, people like to be rewarded for doing well, and if Priest has managed to stabilize and has card advantage against the DH, they deserve to be rewarded for surviving, but Glide prevents this in the same way Divine Favor did, only arguably in a more oppressive form - not only is it gas for the DH it eliminates the card advantage control decks are built around. Given how strong Aggro DH is currently, this card only exacerbates the problem.

    Remember 5 mana skull? Powerful draw options see play in aggro decks with burn capability since it's more potential burn cards to throw at the opponent's face. And this is where Glide gets even worse, because the counterplay to burn for control decks is to try and heal out of range. But Glide reshuffles your hand into your deck, which gets rid of your heal options - generally Control's first priority is to stabilize and then heal, so most Control decks won't have had the opportunity to use all that healing when it's just ripped out of their hands, and then they die.

    That being said, I don't like how you're being downvoted like this. Even though you're wrong it's counterproductive to discussion if everyone shits on you instead of answering your question.

    While I completely agree with you, I kind of thought that what you just described was the whole point of the card lol. I thought dh wasn't oppressive as it was before all the nerfs, but even before them it would always be an easy win for me when I'm playing as galakrond priest. If dh is already too strong for control decks without this card, then this card is not really the problem. Priest always ends up being one of the strongest classes at the end of each hs year because they gain so many board clears it completely extinguishes aggro decks from the meta and I thought this was an interesting way to counter that pattern. As for healing cards, I can't think of anything common other than Renew and Nether breath, which could easily be played a turn earlier if you're afraid of shuffling your hand. I understand the frustration people come from but your reply didn't take into consideration how polarized the meta becomes without cards like these. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From Samzy

    I actually can’t believe this exists. 
    As a control player who really enjoys playing Galakrond Priest (I can feel the downvotes coming already) this scares me because a lot of the time I have 9 cards in hand and the big question is how to play stuff, generate more stuff and deal with my opponents stuff. If my DH opponent can just reset my hand to 4 AND restock their hand for just four mana, why bother playing slow decks with expensive cards that build up in your hand, being saved up for those crucial moments?

    It does feel like a slight counter to combo decks in particular, but compare this to Dirty Rat and they aren’t even in the same league. 
    More oppressive DH cards I suppose..

    Correct me if I'm wrong, but if you're playing as galakrond priest with 9 cards consistently in hand against DH, isn't your victory pretty much ensured since you almost always have an answer to the opponent's cards, can heal yourself each turn and/or generate infinite value? While I understand it's annoying if you love playing control-heavy decks, this card could push the meta to more midrange builds and reduce the boring polarization of pure aggro vs control decks.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From clawz161
    Quote From frosthearth
    Quote From clawz161
    Quote From frosthearth

    Obvious insane power of this card aside, I think we should consider how consistently will this card be really effective considering it costs 4 and disruption only happens on outcast. Sorry, I haven't really played standard after the nerfs but I got the feeling that the class has been slowed considerably. 

    Tempo demon hunter can empty their hand before turn 5 for this card EASILY. It's not a tech card. It's not something you think about using. It's draw 4, fuck you opponent. 

    My logic was that playing this on turn 5 effectively loses you a turn, leaving you with only 1 mana. Sure it can mess up your opponent's hand, but it can also help them if they have useless cards in hand. The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH.

    It's pretty naive how you think this card was printed because it could help the opponent lose their terrible hand after the mulligan phase, where you're supposed to pick the best cards in a matchup, this card making that literally useless. Also playing this on turn five would float a mana, at least it would if the class didn't have an inbuilt way to use solitary mana.  But your last take is literally the worst.

    "The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH."

     

    Saving aoe against board greedy opponents is a mainstay of hearthstone. "Should i used this boardclear now or should i save it until they play more minions" This has always been a thing. But suddenly you're not allowed to keep boardclears in your mulligan against DH anymore. Because it's useless. They can play this and it's gone to the bottom of your deck again, even though you SPECIFICALLY PICKED the card for the matchup you went into. Is this good game design in your opinion? Even in the worst possible scenario, you as a demon hunter play this when you have no cards against an opponent who also has no cards in hand on turn 4. You both draw up to four cards. And your opponent draws up to five on their turn. All this does negatively for you as the demon hunter playing is set you to the second player to start the game and the game resets. Which is literally NOTHING.

    Ok first of all, calm the frick down.


    Second of all, I did not say that I "think this card was printed because it could help the opponent lose their terrible hand after the mulligan phase", I know it's not printed FOR that purpose. What I meant to say it MIGHT backfire sometimes, making the disruption effect not 100% consistent. Picking the best available cards in your mulligan is not "literally useless", as you said, and your precious board clears will not necessarily go to the bottom of your deck. 


    "Saving aoe against board greedy opponents is a mainstay of hearthstone." This applies only if your board greedy opponent can choose whether to play a minion or save it until after their board is cleared. The way the demon hunter class and the outcast mechanic are designed, it shouldn't be the case. If they dump their hand and already went all in on the board, you know that their last card in hand could be Glide so you are put under pressure to clear the board immediately. After it is played, you are both put in the same position but the control opponent gets to act FIRST, since you cannot do anything relevant with 1 mana at turn 5. The game is not reset with the DH as going second since this card does NOTHING on board, allowing the opponent to maintain and develop their board, which is far from what you are claiming. Also, why should the control class always have the upper hand, being able to save one card in hand to clear an entire board of minions whenever it suits them the most? This card suits the design philosophy of DH perfectly and allows the games with DH to be a little more interesting than just pure card dumping and face hitting vs surviving and clearing the board when you find it best. I DO NOT think this is good game design, but I am trying to understand the team's logic since I refuse to believe they would print these kinds of cards without any playtesting, especially after the ocean of nerfs the class was hit with. I did not initially aim to defend the card, but wanted to motivate a discussion about this card other than saying it's "OP and annoying".

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From clawz161
    Quote From frosthearth

    Obvious insane power of this card aside, I think we should consider how consistently will this card be really effective considering it costs 4 and disruption only happens on outcast. Sorry, I haven't really played standard after the nerfs but I got the feeling that the class has been slowed considerably. 

    Tempo demon hunter can empty their hand before turn 5 for this card EASILY. It's not a tech card. It's not something you think about using. It's draw 4, fuck you opponent. 

    My logic was that playing this on turn 5 effectively loses you a turn, leaving you with only 1 mana. Sure it can mess up your opponent's hand, but it can also help them if they have useless cards in hand. The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Obvious insane power of this card aside, I think we should consider how consistently will this card be really effective considering it costs 4 and disruption only happens on outcast. Sorry, I haven't really played standard after the nerfs but I got the feeling that the class has been slowed considerably. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From clawz161

    The paladin flavor is there because it's similar to Spirit of the Tiger and it fits warrior because.....um.....it's a weapon!

    it also fits warrior because it summons a taunt minion! 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago
    Quote From FedorWin

    Remember never to use coin after playing this

    I look forward to those trolden clips.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 9 months ago

    Do we know how many class-specific cards each class is getting, since each dual pairing will get 4 cards? Also, each class should get 3 legendaries, 1 class specific and 2 from their dual pairings?

    In reply to Scholomance Academy
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