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frosthearth

Joined 03/18/2019 Achieve Points 655 Posts 585

frosthearth's Comments

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 11 months ago

    Queued into this deck only once and it was exactly while I was testing a Shirvallah OTK deck featuring librams and aldor attendants. It was a close match and we both drew very well but I won a turn before they completed the combo. I was very impressed by the creative use of the quest!

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 3 years, 11 months ago
    Quote From AngryShuckie

    Every hero is at least a bit sarcastic or passive aggressive, but at least Nemsy can be interpreted as being friendly. The trouble with Gul'dan is that he is really good at portraying the character of Gul'dan, which is great provided you want to sound like an arrogant villain.

    Mecha-Jaraxxus is almost as annoying as Annoy-o-Tron to me and I see your point about Gul'dan, but to me Nemsy always sounded like the most sarcastic bi*ch ever with her "Wow, well played!" emote.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago
    Quote From SLima

    Battlefiend: Probably changed to a 1/2. I never had any problems with this card because 2 health is easy to deal with but i can see it being highly frustrating if you have no answers. Btw, if this change happens and it works than it proves that the Mana Wyrm nerf was totally wrong. At 2 mana that card is completely unplayable.

    Altruis the Outcast: No longer deals damage to face. That's enough for this one.

    Glaivebound Adept: Reduced stats. Probably 5/4. It should still be playable but not a big deal anymore.

    Kael'thas Sunstrider: To be honest, i have no idea how they will change this without killing it. Bumping its cost to 8 mana surely slows it down but it doesn't stop its 0 cost spell nonsense so it doesn't help a lot. Changing the discount will certainly kill it as a combo tool though. Maybe, instead of 0, the spells should cost 1?

    Bad Luck Albatross: Stats are good for its cost which allows it to be played in any type of deck without any drawbacks. It will either be changed to a 2/3 or have its cost increased to 4. That makes it bad outside of its purpose as a tech card.

    Frenzied Felwing: Cost will be increased. Lowering its stats are going to kill it for sure. At 5 or 6 mana, it shouldn't be a big deal anymore and still be playable. Maybe...

    Sacrificial Pact: Affects friendly demons only. This one is certain.

    Open the Waygate: I don't play wild but i know how mages have a very easy time generating tons of spells (and many of them are really cheap) which makes completing this quest a no brainer. The requirement should be increased to 10 (minimum) or 12 (safest option).

    Bloodbloom: A mana cheat card that enables another mana cheat card (Darkest Hour) that is borderline unplayable without a proper enabler. Both of these cards are relatively fine on their own but Bloodbloom could become an issue with other cards in the future so i believe they are targeting the right card. Probably changed to 4 mana. Btw, DHour also needs other enablers (like Rafaam's Scheme) because it's useless without targets to sacrifice. It's fine as long as there are no ways to use it too early.

    Libram of Justice: The effect is perfectly fine so i believe they are reducing its cost to 5. Probably not enough to help Paladin though.

    I agree with everything you said. I think the change to Kael'thas Sunstrider will probably make it so that only the first third spell you cast this turn costs 0, otherwise they would have to completely change its design and kill its combo potential. The ideas that you wrote are also viable changes, maybe even a combination of those, since 6 mana is pretty cheap for a card like that.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago
    Quote From RavenSunHS

    As much as I hate Secret Mage, these nerfs will help Renodecks coming back in meta, and that in turn will keep Secret Mages in check.

    How so? The best performing mage deck I played was quest renolock, which already was a reno deck, only now it will become weaker with no alternate win condition other than control. Of course secret mage is not unbeatable, but blizzard is saying what is fun to play against and secret mage is one of the least fun decks to play against, at least for me. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago

    Okay blizzard, but why now? When these decks started getting popular and wild players were heavily complaining, they said they were collecting more data, as usual. The biggest, persistent problem of wild is by far secret mage and I don't see them talking anything about addressing it. Do something about secret mage, please!

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago

    Feno is no longer a grandmaster??

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago
    Quote From RavenSunHS

    Well, good for Standard, maybe not enough.

    But this kinda kills Odd DH.

     

    Probably for the better

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years ago

    I agree with all of these. They will probably prove not to be enough, but since they are probably going to nerf DH cards often in the following weeks, it's better to roll the nerfs at a steady pace rather than doing any dramatic changes at early stages of the expansion.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    How would you lose Akama prime to bamboozle if it's permanently stealthed? I don't understand your logic at all there.

    Also, what rogue draw do you speak of? Card generation sure, but their current card draw pool isn't something that couldn't be replaced by some of the new cards. Sprint is too expensive, shiv and fan of knives are too weak and cards like stowaway or candle breath are deck-specific. Greyheart sage requires a specific deck too, but not many rogue cards can draw 2 for 2 mana like dirty tricks. It may be suboptimal as the card draw is delayed, but I can't think of why any of the cards mentioned above would be better in the general case. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago
    Quote From Kasiiik

    Bad Luck Albatross (which is super popular at the moment) will kill spell only mage. I wish the mages card text was sth like if at the start of the game there were no minions in your deck

    Only Apexis Blast and Font of Power lose their bonus if albatross are shuffled, and you can still play those cards, so it won't exactly be killed. Just the same as highlander decks aren't killed by albatross, just countered a bit.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    Netherwind Portal makes it harder to play around Counterspell, even if you don't include it in a deck.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    Finally! I've lost so many games because Zephrys didn't offer me a frost nova or a flare when I needed it.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago
    Quote From dapperdog

    Just play Sea Giant. At least that card doesnt need another card to support it.

    Well, the difference with this is you can deal damage to a board of minions with Whirlwind or Bladestorm perhaps, play your Bloodboil Brutes and then clear all of the damaged minions with Plague of Wrath, leaving your brute on board. It might just find its place in a deck.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    Nice design for plot twist warlock, I like it.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    I really dislike this mechanic of dealing randomly split damage for demon hunter. I am aware of the benefits and problems of rng in a game like hearthstone, I just think this class has too much of this effect introduced already. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    This one makes houndmaster shaw look really bad 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago
    Quote From Sykomyke

    His effect is a battlecry, so you won't be able to use any other effects after the fact,  he needs to be buffed in hand prior to being played.

    [

    It's not preposterous for a board to be empty before this minion is played, only to follow it with alchemist the turn after, hitting for 10 damage on turn 4. I mean of course it's not easy to pull off, I wasn't suggesting it's a viable strategy, just pointing out a possible interaction, even if it will only eventually be a part of a single trolden video but jeez, lighten up people!!! 

     

     

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago
    Quote From Nevin

    I like frequent balance adjustments. Leaving the meta stale and ignoring problems is what insults me as a player. Blizzard has gotten more proactive, and if that means there will be occasional course corrections, I think it’s more than fair.

    You are justifying their poor balance decisions by the argument that "they used to be worse than this". To me, this is not good enough for a game as expensive as hearthstone from a company as big as blizzard.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 1 month ago

    This nerf-unnerf ping pong in such short time periods is both hilarious and insulting to me as a player.

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