You are really starting to post too much unnecessary articles with no new information. If the goal is to spark discussion, why isn't this simply a new forum thread? I expect these articles to cover an update to the game, not a speculation or an announcement that an update might happen sometime in the future. I used to read every article here, but it's getting overwhelming, especially with news from other games you started covering being cluttered all over the main page. Just my opinion of course.
Is it actually worth it having beasts alongside Hadronox even though Witching Hour could revive something else that is not Hadronox?
From my experience yes, reviving a winged guardian and cubing it can seal a number of games much earlier than with the setup required for hadronox. Maybe Da Undatakah can be included for an additional refill, but so far it wasn't necessary against control decks.
Discover just shows you 3 cards and let you pick one. The card doesn't say copy so it lets you choose a spell from your deck. Most discover cards don't include 'from your deck' in their text which is why they generate cards. It's not an exception to the discover mechanic, master's call is an exception because it discovers from deck.
how can it be abused with CC? You can't even play both on the same turn and 7-drops aren't even that good on average (in fact, Avalanche itself is one of the better ones)
Also not sure that for 9-mana the extra 7/6 is that valuable. You wanna play this early and for tempo.
True, 7-drops aren't that good, but imagine playing avalanche on 7, trading one of the avalanches next turn with some hp still remaining and conjuring it, which is still a powerful play. It's not easy to remove both of them, whereas a single mountain giant waiting to be conjured is arguably easier to remove. Giants can come earlier, but the avalanches can still be played as early as turn 5 with elemental evocation. It's probably not the first thing you want to do with this card, but it's interesting to consider when experimenting with an elemental mage build.
This would be best utilized in Galakrond rogue, but then again, it has a problem with getting rid of cards so not sure how much will this be useful at 5 mana.
This deck can draw insanely good, which is why I've included Zephrys the Great instead of a worthy expedition and Dragonqueen Alexstrasza instead of one emerald explorer, which can really save you in some games. I've noticed I never really want to play the second explorer in a game anyway, so I've become quite comfortable with this inclusion.
Maybe include a Cold Snap for an alternate way to trigger mechathun so you can freely play depth charges. Also, the combo could be done in one turn that way with thaurissan reduction.
I already hate shotbot, especially in wild. It's going to be super annoying to get rid of.
Plague of death Reno looks like a welcome addition to Reno mage. Curious if the effect is something a bit more, perhaps the minions could reappear somehow later in the game? Also, I don't think Reno comes with a new hero power, Reno could be just a skin for flavor. EDIT: I've just noticed Reno's the only card they haven't added on the official website, which probably means they're just holding it back.
Dr boom mad genius 100%, hoping for raza unchained too aand I can't think of anything else exciting right now
You are really starting to post too much unnecessary articles with no new information. If the goal is to spark discussion, why isn't this simply a new forum thread? I expect these articles to cover an update to the game, not a speculation or an announcement that an update might happen sometime in the future. I used to read every article here, but it's getting overwhelming, especially with news from other games you started covering being cluttered all over the main page. Just my opinion of course.
From my experience yes, reviving a winged guardian and cubing it can seal a number of games much earlier than with the setup required for hadronox. Maybe Da Undatakah can be included for an additional refill, but so far it wasn't necessary against control decks.
Discover just shows you 3 cards and let you pick one. The card doesn't say copy so it lets you choose a spell from your deck. Most discover cards don't include 'from your deck' in their text which is why they generate cards. It's not an exception to the discover mechanic, master's call is an exception because it discovers from deck.
True, 7-drops aren't that good, but imagine playing avalanche on 7, trading one of the avalanches next turn with some hp still remaining and conjuring it, which is still a powerful play. It's not easy to remove both of them, whereas a single mountain giant waiting to be conjured is arguably easier to remove. Giants can come earlier, but the avalanches can still be played as early as turn 5 with elemental evocation. It's probably not the first thing you want to do with this card, but it's interesting to consider when experimenting with an elemental mage build.
Animated avalanche can also be abused with khadgar and conjurer's calling.
Khadgar and conjurer's calling are great with this
Probably more exploitable? Damage dealt from board also counts, whereas you had to play healing cards to activate happy ghoul.
If only they had rush.
Better in (even) pirate rogue than in deathrattle rogue, but not very impactful.
Enough of this mechanic, please!!!
We already have the cards from Rastakhan's rumble the boomsday project. (Soul Infusion, Void Analyst I guess).
Ok in quest druid against aggro and maybe in wild quest mage?
This would be best utilized in Galakrond rogue, but then again, it has a problem with getting rid of cards so not sure how much will this be useful at 5 mana.
My favourite moment was when Uldum came out, it's one of my favorite expansions.
What I'm looking forward to is new cards bringing new archetypes in the meta.
i think it's too slow to setup and not that impactful against slower decks
This card will cause a lot of headaches.
This deck can draw insanely good, which is why I've included Zephrys the Great instead of a worthy expedition and Dragonqueen Alexstrasza instead of one emerald explorer, which can really save you in some games. I've noticed I never really want to play the second explorer in a game anyway, so I've become quite comfortable with this inclusion.
Maybe include a Cold Snap for an alternate way to trigger mechathun so you can freely play depth charges. Also, the combo could be done in one turn that way with thaurissan reduction.
I already hate shotbot, especially in wild. It's going to be super annoying to get rid of.
Plague of death Reno looks like a welcome addition to Reno mage. Curious if the effect is something a bit more, perhaps the minions could reappear somehow later in the game? Also, I don't think Reno comes with a new hero power, Reno could be just a skin for flavor.
EDIT: I've just noticed Reno's the only card they haven't added on the official website, which probably means they're just holding it back.