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frosthearth

Joined 03/18/2019 Achieve Points 655 Posts 585

frosthearth's Comments

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 2 months ago

    Dr boom mad genius 100%, hoping for raza unchained too aand I can't think of anything else exciting right now 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 2 months ago

    You are really starting to post too much unnecessary articles with no new information. If the goal is to spark discussion, why isn't this simply a new forum thread? I expect these articles to cover an update to the game, not a speculation or an announcement that an update might happen sometime in the future. I used to read every article here, but it's getting overwhelming, especially with news from other games you started covering being cluttered all over the main page. Just my opinion of course. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago
    Quote From LightBrain

    Is it actually worth it having beasts alongside Hadronox even though Witching Hour could revive something else that is not Hadronox?

    From my experience yes, reviving a winged guardian and cubing it can seal a number of games much earlier than with the setup required for hadronox. Maybe Da Undatakah can be included for an additional refill, but so far it wasn't necessary against control decks.

    In reply to Beast Taunt Druid
  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Discover just shows you 3 cards and let you pick one. The card doesn't say copy so it lets you choose a spell from your deck. Most discover cards don't include 'from your deck' in their text which is why they generate cards. It's not an exception to the discover mechanic, master's call is an exception because it discovers from deck.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago
    Quote From YourPrivateNightmare

    how can it be abused with CC? You can't even play both on the same turn and 7-drops aren't even that good on average (in fact, Avalanche itself is one of the better ones)

    Also not sure that for 9-mana the extra 7/6 is that valuable. You wanna play this early and for tempo.

    True, 7-drops aren't that good, but imagine playing avalanche on 7, trading one of the avalanches next turn with some hp still remaining and conjuring it, which is still a powerful play. It's not easy to remove both of them, whereas a single mountain giant waiting to be conjured is arguably easier to remove. Giants can come earlier, but the avalanches can still be played as early as turn 5 with elemental evocation. It's probably not the first thing you want to do with this card, but it's interesting to consider when experimenting with an elemental mage build.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Animated avalanche can also be abused with khadgar and conjurer's calling.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Khadgar and conjurer's calling are great with this

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago
    Quote From AliRadicali

    I really like the design of this card, including the demon tag. Probably not as exploitable as happy ghoul, but definitely similar.

    Probably more exploitable? Damage dealt from board also counts, whereas you had to play healing cards to activate happy ghoul.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    If only they had rush.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Better in (even) pirate rogue than in deathrattle rogue, but not very impactful.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Enough of this mechanic, please!!!

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago
    Quote From Koetti

    Does that mean we're gonna see more Handbuff-Cards for Warlock? 

    We already have the cards from Rastakhan's rumble the boomsday project. (Soul Infusion, Void Analyst I guess).

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Ok in quest druid against aggro and maybe in wild quest mage?

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    This would be best utilized in Galakrond rogue, but then again, it has a problem with getting rid of cards so not sure how much will this be useful at 5 mana.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    My favourite moment was when Uldum came out, it's one of my favorite expansions.

    What I'm looking forward to is new cards bringing new archetypes in the meta.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    i think it's too slow to setup and not that impactful against slower decks

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    This card will cause a lot of headaches. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    This deck can draw insanely good, which is why I've included Zephrys the Great instead of a worthy expedition and Dragonqueen Alexstrasza instead of one emerald explorer, which can really save you in some games. I've noticed I never really want to play the second explorer in a game anyway, so I've become quite comfortable with this inclusion.

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    Maybe include a Cold Snap for an alternate way to trigger mechathun so you can freely play depth charges. Also, the combo could be done in one turn that way with thaurissan reduction. 

  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 3 months ago

    I already hate shotbot, especially in wild. It's going to be super annoying to get rid of.

    Plague of death Reno looks like a welcome addition to Reno mage. Curious if the effect is something a bit more, perhaps the minions could reappear somehow later in the game? Also, I don't think Reno comes with a new hero power, Reno could be just a skin for flavor.
    EDIT: I've just noticed Reno's the only card they haven't added on the official website, which probably means they're just holding it back.

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